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Virtual reality as a social trend

Creation date: Jan 17, 2025 3:11am     Last modified date: Jan 17, 2025 3:11am   Last visit date: Apr 1, 2025 7:41pm
4 / 20 posts
Mar 14, 2025  ( 1 post )  
3/14/2025
8:45am
Bill Shiphr (billshiphr105)

To me, it seems the ability to have that kind of experience at home, rather than in a public space, is much more enjoyable and likely to become more popular. Right now there are a variety of projects. Like classic video games or quest games that you can play with someone, as well as things like the braindance vr game, which seem to be focused on solo entertainment. Honestly, I find it hard to call VR technology a social trend. It seems more like a separate branch in the development of gaming technology. 

Jan 17, 2025  ( 3 posts )  
1/17/2025
4:58am
Drevor Romit (mrdrevor)

Hi! Yesterday I came across a great post about VR arcades, which are becoming increasingly popular. This is not just a new form of entertainment, but a whole social network where people can play and communicate in new virtual worlds. It is very interesting to follow the development of these technologies!

1/17/2025
4:03am
Mark Arhipov (mark1654)

I have always loved video games, but after visiting a VR arcade, a new world opened up to me. There are no single sessions at the computer - only communication, cooperation and joint actions. I noticed that such arcades are becoming important social spaces for gamers. People play not only for fun, but also for communication with others. These places, as it turns out, are much more than just entertainment centers. For those interested in how VR arcades are becoming new social hubs for gamers, I highly recommend reading the article: https://esports-news.co.uk/2024/10/31/vr-arcades-american-gamers-new-social-hubs/

1/17/2025
3:11am
Alex Brod (alexbrod)

Hi! I recently read that VR arcades are gaining popularity as places to socialize. Sounds cool, but I would like more information about this. If you have any ideas on where to find such articles, write!